General purpose: The Animation Technician provides academic and technical support for the department while growing and propelling the program forward.
Summary of Essential Functions
- Manages the day-to-day as well as long-term needs of students and faculty in the Animation department.
Essential Duties & Responsibilities:
- Provides technical and academic support for Animation students and faculty.
- Researches and tracks technologies related to Animation.
- Demonstrates to students the safe and appropriate use and application of equipment, tools, materials, techniques and processes.
- Develops workshops and demonstrations to educate students and train faculty in new techniques, processes, and technologies.
- Conducts needs analysis with chair and departmental faculty on department capital purchases, renovations, and policies.
- Coordinates with IT to troubleshoot software and system issues, obtaining software licenses and supplies for the Animation department.
- Documents and archives student work, coordinating with Faculty, Chairs, and MICA’s web and electronic communications.
- Prepares and configures Animation classrooms prior to each semester. Works with IT to create software loads for computers.
- Researches & collaborates on capital budget requests with department chair.
- Organizes classrooms so they are best suited and function for the department.
- Maintains and monitors equipment, systems, and supplies in animation studios and computer labs.
- Organizes and assists in department exhibitions and events, including the senior thesis exhibition, student shows, and animation festivals to increase the exposure of the Animation department on campus, regionally, and internationally.
- Builds and cultivates both internal and external online web presences for the department; creates documentation.
- Performs other related duties as assigned.
Knowledge, Skills, and Abilities
- Practical working experience with a broad range of software, equipment, techniques and materials related to animation production, including drawn animation, stop-motion animation, 3D computer animation, 3D modeling, virtual reality, basic electronics and related open source software including Arduino and Processing.
- Knowledge of Maya, audio editing software, and post-production applications such as Adobe After Effects and Premiere.
- Perform or outsource hardware repairs such as lighting equipment, cameras, 3D printers and new technologies.
- Experience with administering and working with computer networks, file servers, and software network license servers, especially in relation to networked render farm nodes.
- Excellent oral and written communication skills.
- Ability to collaborate with students, staff and faculty.
- Ability to assess, organize and troubleshoot a larger variety of software and equipment, working with academic technologies for equipment checkout to students and faculty.
- Ability to quickly learn new software and effectively train others.
- Ability to work independently and take initiative in projects.
- Ability to work with both Mac and PC systems.
- Bachelor’s degree in animation or related field
- Proven experience in animation or supporting animation
- Proven experience documenting art projects using video and still photography
- Proven experience designing and constructing physical installations
- Proven experience with Maya, Adobe After Effects, Premiere, and Photoshop
- Proven experience with sound recording and software (ProTools, Audition)
- Proven post-secondary teaching experience
- Experience with website creation and maintenance.
- Extensive knowledge of Arnold Renderer, ZBrush, Unity, Dragonframe, and MudBox.
- Experience authoring virtual reality and augmented reality experiences