MICA

Game Designer at MICA

Full-time Position in Baltimore
  • APPLY
  • SHARE

Position:

Full-time one year residency in MICA’s new Game Lab and Game Design program. The Game Lab of the Maryland Institute College of Art invites applications for this one year position with a non-renewable contract in a non-tenure institution beginning August, 2018.

Job Description:

This one-year teaching / research appointment is a unique opportunity for one designer to work closely with our students, research lab, and the larger MICA community over the course of the 2018-2019 academic year. The resident will teach 12 credits per year (2 courses per semester) and is expected to complete a game or other play-based project during the course of the residency. We are looking for a designer who is creating cutting edge work in the field of games and wants to gain further teaching experience. The resident is expected to be an active member of the game, art, and design communities of the Maryland Institute College of Art and the Baltimore community at large. Applicants proposing projects which creatively engage our community will be given preference. MICA and the Interactive Arts Department are committed to enriching the diversity of our faculty and pedagogical viewpoints. Candidates who demonstrate an ability to forward these goals are encouraged to apply.

Requirements:

• An active professional practice which includes some combination of the following: released games, game art projects, game research, or game scholarship.

• A diverse interest in games and play including tabletop games, games as art, games for change, urban games, etc…

• An active interest in teaching, with preference given to those having prior games-related experience including college-level teaching, workshop leading, or tutorial production.

• A detailed project proposal for work to be completed over the course of the residency.

• Candidate must successfully complete a full background check

Valued, but not required:

• A history of working across disciplines with other artists, designers, and those outside of the field of game design.

• A track record of working with nonprofits, government agencies, or companies on collaborative courses and projects.

• Experience that is informed by multiple worldviews; and approaches to theory that are inclusive of non-western cultures and practices.